Info · Gaming Culture
🔴 The Story of Uno: Born from a Family Dispute
A disagreement over the rules of a card game, an Ohio barbershop, and 150 million copies sold since then. Here's how Uno was born.
📑 Table of Contents
Some games are designed by entire studios after months of testing. Others are born from a simple family argument on a Sunday afternoon. Uno clearly belongs to the second category—and that may be precisely why it became one of the best-selling card games of all time.

😤 1. The Dispute That Started It All
The story began in 1971 in Reading, Ohio. Merle Robbins, a barber by profession, played "Crazy Eights" with his family, a classic card game whose rules varied widely from one region of the United States to another. A disagreement broke out with his son Ray over the correct way to play.
Rather than settle the debate, Merle Robbins decided to create his own version, with fixed rules and a dedicated deck of cards instead of a standard deck. The cards were drawn by hand on the family dining-room table.
💡 Did you know: to finance the printing of the first copies, Merle Robbins and his family had to mortgage their house to raise the $8,000 needed.
💈 2. Sold in a Barbershop
Once the first 5,000 games had been printed, Merle Robbins began selling them directly from his barbershop, between haircuts. His son Ray, then a teacher, also distributed them to his students. Word of mouth quickly took effect: in his area, the little card game began selling "like hotcakes."

🤝 3. The Sale of the Rights That Changed Everything
After achieving local success but lacking the means to develop it further, Merle Robbins sold the game's rights in 1972 to Robert Tezak, an entrepreneur who founded International Games Incorporated (IGI) specifically for the occasion. The transaction amount: $50,000, plus 10 cents in royalties for each copy sold.
IGI redesigned the game into the form we know today—the famous red box and standardized cards. Sales truly exploded throughout the 1980s.
🌍 4. Mattel's Arrival and Global Explosion
Several major toy companies tried to buy the game in the years that followed, but Robert Tezak rejected every offer until 1992, when giant Mattel became the owner of Uno. For Mattel, historically better known for its toys (Barbie, Hot Wheels) than for its board games, this acquisition marked its entry into an entirely new category.
| Step | Key takeaways |
|---|---|
| 1971 | Game created by Merle Robbins in his dining room |
| 1972 | Sale of the rights to Robert Tezak, creation of International Games Inc. |
| 1992 | Acquisition by Mattel, global distribution |
| 2006 | More than 150 million copies sold in 80 countries |
🎨 Anecdote: Uno's success has led to dozens of spin-off versions over the decades—including a waterproof "H2O" edition designed to be played... in the pool.
🎉 5. Uno Today
More than fifty years after its creation in an Ohio barbershop, Uno remains one of the most recognizable card games in the world. Its formula has not changed: simple rules, a game that can be played in just a few minutes, and enough twists (Draw Four cards, reversals, color changes) to create turnarounds in every round.
It is precisely this simplicity that explains why the game has crossed generations so effortlessly: it can be passed on with almost no need for explanation, something very few board games can claim after half a century of existence.
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